I’ve been an avid lurker on the Sprite Stitch forum for a couple of years now. It’s an incredibly talented and supportive community focused primarily on cross stitching video game images. My favourite part of the forum is the challenges which includes monthly competitions, a yearly stitched quilt created for charity, swaps, and currently a stitch-a-long.
The stitch-a-long started in April with the creation of 52 patterns by forum members, followed by a vote for the favourites. From the favourites, a new pattern is being randomly selected each week for everyone to stitch. After four weeks of stitching we’ll each have a cute sampler made up of four video game themed squares.
The patterns submitted are so incredible that I really want to stitch more than four of them. I started by searching for a frame since I knew this would impact the size of fabric I would use for the squares. I was picturing a frame that would hold nine or so squares, but I ended up with this great Umbra frame instead:
Each square in the grid is 3 3/4 x 3 3/4 inches. The pattens I will be stitching are each 50 x 50 squares, so I decided to go with 14 count aida. It’s a bit of a risk since it makes each finished square just over 3 1/2 inches, meaning there isn’t a lot of wiggle-room in the spacing. But if it works I think it will look fantastic.
I started by griding off my fabric based on where the section bars on the frame sit, and then I began stitching:
(I was too eager to start stitching to get a pic first, so the first square is already stitched).
The first square is a scene from The Legend of Zelda: A Link to the Past (one of my all-time favourite Zelda games) designed by blackberrybear. Anyone who has played the game will likely know how mean, yet hilarious, it was to hit a cucco until Link was attacked, and blackberrybear has perfectly captured that feeling in cross stitch.
Here’s the original image:
And my finished square:
It’s stitched with two strands of floss on 14-count aida.
Be sure to check out Sprite Stitch for the full pattern.